Ever felt like you're designing in a vacuum, where the only voices that matter are echoing from the corner office? I've been there. I've navigated projects where the design brief was essentially a transcription of business goals, sprinkled with executive suggestions. User feedback? Nowhere in sight. Testing with real people? A distant, almost mythical concept.
These "business-centric" designers, as I call them, operate on a different plane. Their focus is laser-locked on pleasing stakeholders, bypassing the very individuals who will ultimately interact with their creations. The result? A growing graveyard of slick-looking business apps riddled with usability nightmares. It's a consequence of prioritizing the employer's desires above the end-user's needs.
At first glance, this approach might seem like the golden ticket – a direct line to job security and a perpetually satisfied boss. And let's be honest, it does come with a few perceived perks:
The Appeal of Viewing Your Boss as an End User
The "Yes-Man" Advantage: Designing exactly what's requested can feel like the easiest way to keep your job and earn brownie points. Immediate approval is a powerful motivator.
Speed Demon Mode: Skipping user research and testing dramatically cuts down on timelines. You can churn out designs at lightning speed, making you look incredibly efficient (at least initially).
But hold on. Before you jump on the "Viewing Your Boss as an End User" bandwagon, let's pull back the curtain and expose the potential pitfalls – the ones that can ultimately undermine your success and even the business itself.
The Cracks in the Business-Centric Foundation:
The User Rebellion: Imagine launching your perfectly "business-aligned" app only to be met with a chorus of frustrated users. Negative feedback can spread like wildfire, damaging the company's reputation and turning your initial triumph into a major headache for your boss – and for you. That fast-track to approval can quickly become a fast-track to the hot seat.
The Freelancer's Gamble vs. the Employee's Responsibility: While a purely business-driven approach might fly for a short-term freelance gig where you deliver exactly what the client asks for and move on, it's a dangerous game when you're an integral part of a company. Poor design isn't just an aesthetic issue; it can cripple user adoption, tank productivity, and ultimately inflict serious damage on the business's bottom line and its standing in the market.
Ignoring the Obvious: It's crucial to understand that while business objectives are the starting point, they're only one piece of the puzzle. Completely disregarding the end-user's expectations is like building a house without considering who will live in it – beautiful on paper, but utterly impractical in reality.